Weekly Roundup #185

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download:  https://www.retrorgb.com/podcast/?name=2020-01-22_185.mp3 Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services:  https://www.floatplane.com/channel/RobertNeal  / https://www.patreon.com/retrorgb  / https://www.subscribestar.com/robertneal  / […]

byuu’s ‘The Edge Of Emulation’

Developer byuu just posted a really interesting article about the current state of SNES emulation and pretty much the only thing left to finish:  Individual pixel timings.  While this may only affect raster effect accuracy in emulation, it goes much deeper than that… When I was a kid, emulation was a new, fun way to […]

OSSC 5x Mode Capture Card Shootout

The OSSC is just about the best retro gaming scaler on the market, with only one major shortcoming:  It’s not compatible with all TV’s and scalers.  This video tests a few common capture cards across both Windows and Mac.  While there isn’t a clear winner, this will hopefully point you in the right direction and […]

Sega Triple Bypass v2.0 Now For Sale

Insurrection Industries has just released version 2 of the Sega Triple Bypass:  https://insurrectionindustries.com/product/genesis_triple_bypass_v2/ The Sega Triple Bypass (3BP) project was started as a way to get the best audio and video quality out of every model Sega Genesis / Mega Drive, as none perform “perfectly”.  Generally speaking, Model 1’s have excellent audio, but very noisy video […]

How Game Boy Graphics Work

Modern Vintage Gamer has just released a new video detailing both how the graphics in the original GameBoy worked and the differences between GB and GBC hardware.  It was an interesting overview in how the console was able to achieve some of the very cool graphics tricks that seemed impossible at the console’s launch. I […]

Everdrive N8 Pro NES Edition

Krikzz just announced that the anticipated NES edition of the N8 Pro is now available for order. The NES N8 Pro shares the exact same features as its already released Famicom counterpart. The cartridge pinout difference (NES: 72-pin, Famicom: 60-pin) between both cartridges stands in the way of systems cross-compatibility. I would like to note […]

PS1HDMI Progress Update

Christof has been hard at work on the PS1HDMI project and it looks like he’s made some excellent progress!  One of the most impressive features is the ability to switch between 240p and 480i resolution with the potential for zero dropouts.  Not all TV’s and capture cards will react the same to this, but the […]

bsnes HD 16:9 Beta Demo’d

DerKoun has recently implemented the ability to play custom-patched SNES roms in true 16:9.  This feature is added to his bsnes fork, currently at beta version 10:  https://github.com/DerKoun/bsnes-hd/releases For those of you new to the emulation scene, bsnes is an excellent software emulator for the Super Nintendo console.  You can load “roms” of games onto […]

Krikzz N8 & N8 Pro firmware update

It seems like we’re getting weekly firmware updates from Krikzz lately, especially when it comes to his N8/N8 Pro line of rom-carts. With every new firmware version, additional mappers are being supported, old ones are getting fixed and some features are receiving improvements. Remarkably, established on his research and development work on the powerful Cyclone […]

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