Large Update for Original Everdrive N8

Krikzz has just posted a very large update for users of the original Everdrive N8.  As promised, Krikzz has back-ported many of the things learned from the N8 Pro’s development into the v1.20 firmware for the original N8, with the focus on mapper support and audio tweaks.  The full changelog is as follows: OS naming convention […]

Weekly Roundup #181

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download:  https://www.retrorgb.com/podcast/?name=2019-12-25_181.mp3 Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services: https://www.patreon.com/retrorgb  / https://www.subscribestar.com/robertneal  / https://bitbacker.io/user/robertneal/ 00:44  Indivisible […]

Virtual Boy Consolizer Case

Marcus Mitcham just designed a consolizer case for Nintendo’s Virtual Boy. Using Furrtek‘s Virtual Tap and Servo pcbs in conjunction with Db Electronic‘s SNES AV multi-out you can now turn your broken Virtual Boy into a fully fledged console outputting RGBs. You would of course need to provide a VB motherboard as well, from a […]

NES on Matrix Cube???

Greig Stewart aka Theramin Hero recently released a video of an LED matrix cube displaying an emulated version of NES Castlevania.  And it’s looks awesome. The whole thing was accomplished by linking together six Adafruit 64×64 LED matrix screens using a Raspberry Pi 4 and a customized software emulator.  While it’s not a way I’d […]

Mega Everdrive OS updated with New Mapper Support

Krikzz has updated his Mega Everdrive OS to version 3.10 and it adds a new mapper and some fixes to the Mega Everdrive X7 flash cart. Mega EverDrive OS update V3.101. Pier Solar mapper support (Mega x7/v2)2. Fixed sync drops during in-game menu executionhttps://t.co/RKnDrerXSY pic.twitter.com/jMkQO9V2BZ — Igor Golubovskiy (@krikzz) December 21, 2019 The update primarily […]

How Emulators Rewind Games

Modern Vintage Gamer just posted a video that details exactly how ‘save states’ and ‘rewind’ are used in emulators.  While I’d heard it described well in the past, MVG’s video is the first to use a visual example of the code, making it easier (at least for me) to visualize it happening in real time. […]

Genesis “Mode 7 Demo” G-Zero

Developer GASEGA68k has just released a demo of an F-Zero-like game running on the Sega Genesis.  This is a fully playable demo that works on real hardware and show off the “mode-7” style of scrolling that was implemented. This demo was completed about eight months ago and is just now being made public.  The developer […]

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