Even after continued support for the better part of a decade, significant new features are still being implemented on the FXPAK (nee, SD2SNES) series of Super Nintendo flash carts. In the last few weeks alone we have seen save states, Super Game Boy simulation, and now robust support for MSU-1 mods that enable CD-quality soundtracks […]
Tag: super game boy
Redacted173 has revealed themselves as the author of the new SD2SNES Super Game Boy 2 support (although with a name like redacted we still don’t really know who they are), and has open-sourced its code on GitHub along with an update. I have compiled a care package with all of the necessary files here. FURiOUS, […]
qwertymodo has recently released a mod for the Super Game Boy that allows you to correct the clock speed to match the original Game Boy’s. As explained in the Super Game Boy section, Game Boy systems run at a clock speed of 4.194 MHz and the SGB runs at 4.295 MHz. This causes a video “stutter” […]