Saturn King of Fighters ’95 4MB RAM Cart Hack

YZB first brought us a 4MB optimized Castlevania Symphony of the Night, and now YZB has patched Sega Saturn’s King of Fighters ’95 to bypass its proprietary ROM cart, utilizing the common aftermarket 4MB RAM cart instead, just as they did for Ultraman recently. Like Ultraman, KOF95’s custom ROM cart has worked flawlessly as a […]

Saturn Ultraman Hack Bypasses Its Proprietary RAM Cart Via The 4MB Cart

ROMhacker YZB has released another Sega Saturn hack, following up their recent release of the Castlevania: Symphony of the Night 4MB RAM Cart Hack. This one is for Ultraman [Ultraman: Hikari no Kyojin Densetsu], a 2D fighter that is one of two Saturn titles requiring its own proprietary RAM cart, along with King of Fighters […]

New Saturn Castlevania SOTN Improvement Hack Utilizes The 4MB RAM Cart For Fast Loading, Smoother Animations, And More.

Chinese ROMhacker YZB has coded a high-level hack of the Sega Saturn Castlevania: Symphony of the Night [Akumajou Dracula X-Gekka no Yasoukyoku] which implements a number of quality of life improvements by using the 4MB RAM cart and other modifications: Disk-reading slowdown is eliminated by preloading data to a 4MB RAM cart, the CD file […]

Super Mario 64’s Smoke Effect Bug Fixed After 24 Years

When Mario catches fire in Super Mario 64, black smoke pours from his rear end, along with a heavy smattering of black garbage pixels. This is due to a mistake in the game code that displays the texture in the wrong format. The black pixels should actually be transparent. The bug went largely unnoticed for […]

Zelda: The Legend of Link Updated

Infidelity updated his incredible Zelda – The Legend of Link, which is a total ROMhack of the NES Legend of Zelda that creates an all new game, complete with new graphics and sprites, a new overworld and levels, and a new script. It’s an all-new adventure for lovers of the legendary NES title. The hack […]

New Super Mario Land (SNES) “No Woohoo Sound Effect” Hack

New Super Mario Land stands as a high water mark of homebrew coding–a masterpiece for the ages. A 16-bit re-imagining of the classic Game Boy Super Mario Land for the Super Nintendo by a legendary scene coder. Although after hours of gameplay, the characters’ “woohoo!” jumping sound effect can become repetitive, so many requested a […]

TurboGrafx-16 R-Type converted to SuperGrafx

Someone mentioned a fabled R-Type TurboGrafx-16-to-SuperGrafx conversion in my Discord yesterday, so I asked Chris Covell if such a thing exists. It turns out, Chris was the person behind it. He started converting TurboGrafx-16’s R-Type to SuperGrafx in 2012, and made it to stage 4. The SuperGrafx’s extra hardware is used to reduce sprite flicker […]

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