Furrtek Maps the PC Engine HuC6270 with John McMaster

Furrtek decapped the PC Engine platform’s (PCE/TurboGrafx-16/CoreGrafx/SuperGrafx/Duo/etc) video generator chip, the HuC6270, back in November, and he just published an extremely high resolution map of the chip with the help of John McMaster that can now be used for reverse engineering. Decapping is the process of removing the casing of an integrated circuit, usually via […]

MiSTer: 1440p & 1200p Video Mode Recipes – 6X & 5X Scaling

I have been on a quest to improve my MiSTer video capture setup for 2020, with the goal of improving my channel’s videos and streams. Few people might realize this, but MiSTer supports resolutions far beyond its default video modes. It supports any resolution between 240p to 1440p in a console’s native 60/50hz timing, by […]

Atari 7800 Schematics Found in Dumpster Treasure Trove

Fifty pages of complete engineering schematics for the Atari 7800 and its associated ICs have been released by Curt, the historian behind the Atari Museum Website. The documents have circulated among private individuals for years, but this is the first time they have been publicly accessible. The schematics essentially provide a blueprint that can be […]

Reverse-engineered schematics for the original Game Boy by Furrtek

Furrtek, mostly known for his excellent work with Neo-Geo hardware and FPGA, just released a 36-page documentation depicting his process of reverse-engineering the original DMG-001. In a 191-hour meticulous process, Furrtek was able to draw schematics for the following: All APU logic. All PPU logic. All I/O and timer logic. All DMA logic. All interrupt […]

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