FirebrandX Releases Nt Mini Noir Settings Guide

Granular control over the way audio and video is rendered has always been one of Analogue’s prominent features, but it can be daunting to navigate those menus without a comprehensive knowledge of retro gaming hardware, broadcast standards, and the artistic intent of the era’s developers. Fortunately, retro gaming guru FirebrandX has published a series of videos and documents […]

SuperRT Brings Ray Tracing to the SNES

Engineer and game developer Ben Carter has demonstrated a proof of concept “SuperRT” expansion chip that brings 3D ray tracing to the Super Nintendo. Ray tracing—a computationally demanding technique used to calculate realistic lighting in 3D graphics engines—has only recently become possible to render in real time on consumer level hardware, and at a hefty […]

FXPAK SuperGameBoy Improvements Continue

Even after continued support for the better part of a decade, significant new features are still being implemented on the FXPAK (nee, SD2SNES) series of Super Nintendo flash carts. In the last few weeks alone we have seen save states, Super Game Boy simulation, and now robust support for MSU-1 mods that enable CD-quality soundtracks […]

Analogue Delays Nt Mini V2, Details New Features

Retro hardware manufacturer Analogue released several statements today regarding the latest revision of their NES FPGA console, the Nt Mini Noir (a.k.a., the Nt Mini V2). Unsurprisingly, they opened by announcing that the release date for the console had been pushed back four months—from a June/July window to November 2020. While they neglected to elaborate […]

MiSTer 1536p Support Added – “3K” Video Mode Recipe

Sorge, the head of the MiSTer FPGA project, swapped out the old screen in his MiSTer-modded PiCade for a 2048×1536 screen, and promptly added native support for the somewhat strange resolution. I previously reported on MiSTer video scaler improvements that added support for other >1080p resolutions like 1440p and 1200p. Some people refer to 2048×1536 […]

Furrtek Maps the PC Engine HuC6270 with John McMaster

Furrtek decapped the PC Engine platform’s (PCE/TurboGrafx-16/CoreGrafx/SuperGrafx/Duo/etc) video generator chip, the HuC6270, back in November, and he just published an extremely high resolution map of the chip with the help of John McMaster that can now be used for reverse engineering. Decapping is the process of removing the casing of an integrated circuit, usually via […]

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