Noise in “Silent” Parts of TG16/PCE Games?

An interesting and unique issue with some revisions of PCE/TG-16 games has been found, as well as a potential fix!  It started (as with many things in life) by an accidental discovery… Tianfeng was testing Artemio’s upcoming version of MDFourier for the PCE and noticed that some games would have bad noise in parts of […]

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