March 27, 2023

Mario 64 Sped Up By Recompiling

MattKC just posted a video that, if true, points out an interesting choice by Nintendo’s Mario 64 dev team:  Apparently they didn’t use optimization when compiling the C code used in the NTSC versions of the game.  This resulted in certain areas being really slow and dropping well below the goal of 30fps. The video […]

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