Zisworks Zero Lag LCD Demo’d

I’ve been spending some time with a Zisworks zero-lag / integer scale 4K kit installed in my Samsung monitor.  It is a zero-lag (or at least sub 1ms) solution and (when a compatible signal is sent) the integer scaling works perfectly, but unfortunately, it’s not currently stable enough for most classic console gaming.  There’s a TON of potential though […]

Saturn Homebrew Engine in Development

Could this mean that the dawn of new Saturn games may be upon us? Developer Maxime, AKA XL2, posted a new video that showcases his homebrew Sega Saturn engine and it’s impressive. It boasts a nice steady framerate with far less clipping & artifacts than a lot of officially released Saturn titles.  Even more impressive is […]

Game Boy Interface – May 2019 Updates

Extrems has been continuing to update the Game Boy Interface software as usual and this month has brought a few more changes: For standard edition: Added prescaling filter setting. Added blend, deflicker* and accumulate filters. *The deflicker filter isn’t quite (yet) a perfect replica of the Game Boy Player Start-up Disc’s normal screen filter, but […]

RetroTINK-2X to OSSC Line 5X Tutorial by Mike Chi

Mike Chi, most notably known as the creator of the Retrotink line of products, just posted a tutorial video showcasing the Retrotink 2x working in conjunction with the OSSC. Mike used an unmodified NES to output composite video to the Retrotink 2x. He, then, instead of using a HDMI to VGA converter (this option produces […]

mCable Gaming Edition Lag Tests

Does the mCable Gaming Edition ad lag!?  In short, no.  Please watch the video anyway though and remember to subscribe, retweet, etc… One important thing for retro gamers to remember is that this cable won’t process interlaced video, it’ll just pass it through.  It will still work with 480i games through the OSSC (PS2, GameCube, […]

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