Mega Drive Mini gets exclusive Darius arcade port, but who made it?

Several outlets are reporting Sega’s announcement today that an exclusive new arcade port of Darius will be included with their upcoming Mega Drive Mini. Kotaku noted that the port bares a striking resemblance to a fan project to port Darius arcade by indie dev Hidecade. References to the project were taken offline by Hidekade recently, […]

New Playstation 1/2/3 Breakout Board for RGB, Component, Composite, S-video, and Audio

Jacob Proctor is working on a PCB schematic for a Playstation 1, 2, and 3 audio-video breakout board. It will support RGBS, Component, Composite, S-video, and stereo audio. I asked if it would be open source and Jacob commented: Yes, once I finish the design I’ll open source it as a prerelease, and then change […]

All Pokémon Mini Handheld Games Now Translated

The final Japan-exclusive Pokémon Mini game – Pichu Bros. Mini – has been translated by a team of dedicated fans.  That means now the entire Pokemon Mini library can be played in English via an emulator or by using the DITTO mini flash cart. It’s my (Bob) personal opinion that language translations are an important […]

CRT Monitor: Handling, Repairing, Modifying PSA by Perifractic

This is a Public Service Announcement (PSA) and warning to anyone interested in servicing, repairing, modifying or otherwise handling CRT (Cathode-Ray Tube) Monitors.   Video recently done by Perifractic on his Retro Recipes YouTube channel explains the dangers and safety precautions individuals need to take when performing or working around these devices.  This video also features […]

New Amiga Game Called Reshoot·R (Shoot’em-Up/Shmup)

A brand new Amiga ‘Shoot’em-Up'(Shmup) game called Reshoot·R has been released for the AGA (Advanced Graphics Architecture) series of Amiga computers.  This means owners of Amiga 1200, 4000, and the CD32 are able to play this game with no addon cards, and is developed to run on standard hardware setups.  Two Megs of Fast-RAM is […]

Game Boy Interface Improved video rendering

Extrems has just updated the Game Boy Interface software to include a new “breakthrough discovery” in video rendering.  For standard and speedrunning editions, the changes are as follows: Improved video rendering. Renamed oversample scaler to area. Changed default scaler to area. Another effect of this discovery will allow fullscreen 16:9, via 960i in GBISR.  More information can […]

GCVideo v2.4d Firmware Released

Unseen aka Ingo Korb has just released an update to the GCVideo firmware.  Version 2.4d corrects the remaining “chroma shift” bug and can be downloaded here: This fix should remove the need for people to use the “menu shift” trick described in a previous update.  It’s my (Bob’s) personal opinion that if you don’t have […]

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