Castlevania on Intellivision???

Developer Matthew Kiehl has recently shown off his latest update for “Intellivania”, his port of Castlevania on Intellivision.  There’s no current ETA for when it will be finished, however the intention is to release it on physical media. I had the pleasure of seeing this game in person at the Portland Retro Gaming Expo and […]

New Super Mario Land (SNES) “No Woohoo Sound Effect” Hack

New Super Mario Land stands as a high water mark of homebrew coding–a masterpiece for the ages. A 16-bit re-imagining of the classic Game Boy Super Mario Land for the Super Nintendo by a legendary scene coder. Although after hours of gameplay, the characters’ “woohoo!” jumping sound effect can become repetitive, so many requested a […]

NES Hardware Sound Comparison

YouTube user マツケん/ MatsukeN recently posted a video comparing how very different each NES/Famicom console outputs audio. Now, of course, there’s a lof of things that factor into this comparison.  What version of the motherboard was in each?  Were they original capacitors, or was a full cap replacement done on each console?  What’s the quality of […]

Writing userspace USB drivers for abandoned devices

While the work done at RetroRGB is centered around video games, we’re essentially a “technology” site focused on gaming.  As a result, we’re constantly running into deep technical issues and very often that includes getting older computer hardware to work on newer equipment and operating systems.  One common issue:  Drivers. Developer Ben Cox ran into […]

Emulicious Winter 2019 Update

Emulicious, the GB, GBC, SMS and GG emulator has just had its second major update this year.  This emulator is popular with developers for it’s debugging features and full control of the games. This update features SMS FM Sound support, as well as tabs in the memory editor: For the Master System and Game Gear […]

Swiss r714

The Swiss team of Extrems and emukidid just released a significant update for the now-indispensable Gamecube tool. This time around Extrems focused on fixing games that showed to be troublesome on previous versions of Swiss, especially when running off an SD card (New adopters of Citrus 3000psi‘s SD2SP2 should hugely benefit from this update) . […]

Weekly Roundup #178

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download: Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services:  /  / 00:35  […]

HyperFlash32 eInk Screen

Kevin Mellott has just shared some more details of his upcoming HyperFlash32 project.  While the project started out as a single-flash cart for the Virtual Boy has evolved into something absolutely unique and awesome!  Here’s everything added: The case will now be made of a carbon fiber black 3D printed frame, surrounded by a strong […]

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