Knights of Bytes have just shown a teaser of their 2017 hit Commodore 64 game Sam’s Journey running on the Nintendo Entertainment System. The C64 edition of the game was available to purchase both as a physical disk, as well as a digital download. I hope they’ll offer the same with the NES version, as […]
Category: SNES
Sony has just announced they’ll be releasing a remastered version of “Ghostbusters: The Video Game” as a PS4 exclusive. Sony claims the game itself will be updated with “enhanced textures and lighting” and I assume that means higher resolution rendering as well. Also, all the cutscenes will supposedly be in 4K, as according to the […]
As you can see from the title, my first experiment with “retrobright” was a massive failure. Please check out the video (YouTube above, BitChute below) to see what went wrong and make sure to subscribe and follow these news posts to see how I get it right next time! Salon Care 40 Solution: https://amzn.to/30UeshL Console Cleaning: https://www.retrorgb.com/cleanconsoles.html […]
Here’s this week’s roundup! An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download: https://www.retrorgb.com/podcast/?name=2019-05-29_151.mp3 Video available on YouTube (above), LBRY and Bitchute:
Irken Labs has released a successor to their JVS-PAC, a device that works a bit like a supergun for JVS cabinets. JVS is a complex arcade standard (like JAMMA) that combines AV and controls, but its documentation is all in Japanese, so setting up a JVS cab for MAME is quite difficult. But the JVS-PAC […]
Loïc *WydD* Petit undertook the massive job of writing a complete PCB trace-out for the Capcom CPS-2 Arcade B-Boards (game boards). There were around 850 traces in total, and he has shared his work in a Google doc. Hopefully this will be archived and preserved for posterity. Source: https://twitter.com/WydD/status/1129124288462819328
Thunderstruck, a long-time Virtual Boy coder from PlanetVB forums, has released an open-source Vectrex emulator that runs on the Nintendo Virtual Boy. It currently runs Minestorm only, and very slowly. The author is hoping that another coder will come in and do the “boring” work of optimizing and improving it. Details on how it was […]
I’ve been spending some time with a Zisworks zero-lag / integer scale 4K kit installed in my Samsung monitor. It is a zero-lag (or at least sub 1ms) solution and (when a compatible signal is sent) the integer scaling works perfectly, but unfortunately, it’s not currently stable enough for most classic console gaming. There’s a TON of potential though […]
After almost 2 decades of Final Burn Alpha, the multi-platform arcade emulator was recently pronounced dead by all developers behind it, except for one. The team has since announced and released their new-born emulator named: Final Burn Neo. Shortly after Capcom’s Home Arcade trailer and website went live, speculations arose about the fair use of […]
The Scuf Gaming Company has pre orders up for the Scuf Prestige Xbox Controller. This is a PC and Android compatible Xbox controller that allows customers to fully customize their controller to that which is similar to the Microsoft (MS) branded first party “Elite” controller. Sharing many features and options to that of the MS […]