The Messenger: A Spoiler-Filled Review

I’m almost all the way through the Nintendo Switch version of, The Messenger and it left such a striking impression on me that I wanted to share my thoughts on it.  This “review” became extra important for me as I (Bob) recently tweeted about how frustrating the game was, which left the impression that I […]

Testing A/V Delay in Capture Cards

I just released a quick video showing how to make sure your capture card isn’t creating “lag” or “delay between the audio and video of your captures.  This is more of a blog-style discussion than a detailed video, but I do show examples. I normally wouldn’t recommend spending the time to verify capture card lag, unless […]

3-Player Final Fight Released

As previously reported, a team of people have just released an “Anniversary Edition” of the arcade game Final Fight.  This version ads an entirely new gameplay mechanic, with features that include: Three Players Selectable Palettes Unlocked Character Selection More Health for Enemies/Bosses with three players Uncensored Intro / No Region Warning Patched versions of this […]

Axiom Verge 2 Officially Announced

Axiom Verge was originally released on the PlayStation 4 in 2015 by developer Thomas Happ;  A person who made both the game and the haunting soundtrack that’s become instantly recognizable by gamers.  Immediately after release, reviews seemed to universally agreed that Axiom Verge held up against the classic Metroidvania games it pays homage to. I […]

How A NES Controller Works

Have you ever wondered why there are only 7 pins on the NES controller port, but 8 buttons (plus power and ground)?  How does the NES know exactly what button is being pushed?  Also, how long does it take for the console to know that you’re pushing a button at all? Well, lucky for us, […]

Weekly Roundup #179

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download: Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services:  /  / 00:37  Swiss […]

Specialist controller for TG16/PC-Engine by Hyperkin

Hyperkin just released the Specialist, a $30, 2-button controller that’s compatible with both TurboGrafx 16 and PC-Engine systems: The Specialist is styled after the CoreGrafx controller and its simple layout consisting of: a d-pad, start and select buttons, II and I buttons and their corresponding (3-level) turbo toggles. While I wouldn’t necessarily use the Specialist […]

AV Famicom HVC-101 – Audio Balance Restoration Mod

This is a guest post from fluxcore that details how to improve audio from your NES/Famicom and make them sound closer to the proper audio the original Famicom outputs… Obtaining decent audio output from the Famicom and NES systems has always been an issue – the original, ‘reference’ console, the Famicom (model HVC-001), only provides […]

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